|Some great ideas - there are some similar threads on the forzamotorsport.net forums but trying to read through them and scroll through the giant banner'd sigs is obnoxious.|
Great idea from earlier in the thread - especially for longer races. A yellow would bunch the field back up and also introduce some pit strategy if the tire/fuel life were shortened.
Online Track day/open testing
I think this would be a lot of fun. If you want to work on setups, maybe develop a 'spec series' car with friends, or chat with some folks instead of doing practice laps in single player. It would also be helpful for those having a hard time tuning cars to possibly get some feedback from others.
More cars on track
This is probably the improvement I'd like to see most. ALMS style racing with different classes on track would be really cool also. Discipline would be required, but overtaking slower cars/lower classes and avoiding faster cars would keep longer races interesting, offer some cool strategy implications and add to the experience. In single-class races it would give you someone to race against no matter your place in the field - with only 8 cars the field can get stretched out quickly and you're left waiting for those in front of you to make a mistake or simply trying to crank out fast laps, etc.
I'm sure there is room for improvement here, but honestly the game looks good enough for me. I'd rather see them add features, cars and tracks and save the time and effort involved in completely recreating the cars and track models they already have.
I'd love a larger wheel selection, and if it isn't massively difficult either the ability to adjust offset/wheel face depth or simply offsets.
I'd also like to see a more real-world 'racing modification' - someone summed it up well earlier, wider vented fenders, ducting, hoods, etc. I think it was Gran Turismo 1 that had livery-equipped racing modifications for virtually every car you could buy.
The ability to paint the 'racing' wings, diffusers, and splitters would be great - as well as being able to paint/sticker over the windows of race modified cars. I'd also like the ability to pain the car as a single 'canvas' instead of trying to match up stripes/logos/whatever across the different sections of the car - but admittedly I'm an impatient paint n00b.
Progressive single-player mode
Someone hit the nail on the head with this idea earlier. I don't mind the later events requiring lower class cars - but requiring them to be stock is very odd. While the parody means its a 'driver's' event, as you progress in the game it should also require more tuning skill. Instead of stock cars how about cars limited to suspension and brake upgrades only or something of that nature.
When you finally close out single player mode - how about some unlocked features - a 'prestige' mode even as in COD4 online.
I'd love to see a 'team owner' or 'crew chief' mode after finishing off the single player races. Close them all out and you're able to own your own team with hired drivers. And you can enter multiple cars in each race. This allows you some interaction in tuning the cars, selecting who you're going to enter in what races, creating team liveries, building a team of car XYZ for events etc. All while not having to do the same races over and over and over to raise funds for new/different cars you want to use online, etc.
Also among the preset/included graphics or stickers you can paint on the cars - how about some track maps or track outlines. I've found as I've played online it is sometimes necessary to have track-specific setups for your chosen car in a given class. The track outlines would be handy for organizing them in your garage.
As you accumulate cars the Forza 2 garage gets a bit cumbersome - I don't need something like PGR has, but the ability to group the cars more easily by class and then access them that way, or to build your own categories would be great.
More of them. I realize this is probably one of the more time-consuming aspects of the game, but it is also the biggest factor in long-term enjoyment. It seems that offering more cars as DLC is a quicker process than adding tracks - pack in as many as you can, and if need-be make more cars available later.
Easy to make a list of tons of cars I'd like to see. But I'd be thrilled with what others have mentioned earlier - more ALMS, Koni Challenge cars, and something like Australian V8 Supercars would be outstanding.
Weather and Day/Night transitions
This is also probably asking alot, but it would add a new dimension to the game. While I think the glare of the sun on tracks like Laguna Seca is well done, and a cool element in the game - I don't particularly like that that is the only way I can run that track.
Rain would also be very cool and add another huge variable to the game
Spending, Earning and Funds
While online play is the highlight of Forza 2 to me - the single player game was great the first time through as I was looking forward to being able to purchase many of the cars.
Farther up the page I mentioned an owner/crew chief mode - and while I think it would be great to have something like that, what would you do with all the funds you brought in. As you progress through Forza 2 it almost becomes difficult to find something to blow your credits on - especially so for those the are active online and in the auction house.
So what then?
Damage is already a debit against your winnings - but how about a fuel charge, fines for aggressive driving and black flags. How about charging per set of tires and having an inventory for each car, or sizes that cars can share - another element you'd have to monitor when building cars - i'd love to run 275's on my S920 Skyline but I already have several cars using 255s etc.
Entry fees for online tournaments, buy-ins for online races as an option - fees for entry are thrown into the pool and rewarded in a weighted fashion based on finishing order - fall behind and leave the game early? your credits stay in the pot.
Take it a step further - others have proposed flipping cars, damage that ends your race, maybe even writing off an entire car - charge for it. Maybe allow for a 'line of credit' as well - that way if you happen to write off your last car, or the only one that can complete a race you need to finish you at least have a way to replace it - even if it comes with a cost penalty.
Replace regional discounts with sponsorship opportunities - especially interesting with the owner/crew chief idea - Honda offers you 5 FG Civic Si's at no charge, they will not show up in your garage until you sell off all your other D-class cars, OR offer some type of classification system where you can designate cars as 'ineligible' for racing but keep them in your garage to take advantage of the different sponsorship opportunities.
Forza 2 was fantastic, and I've just recently picked it up and started playing again, looking forward to the 3rd installment.
Modified by bRett 32 at 2:11 PM 8-1-2008