what year is it?
it hasn't come out yet!?
So as the beta approaches and the game is soon(hopefully) to be released, I think it's time for a Diablo 3 thread for everything D3 related.
What are you planning on rolling first?
I'm planning on rolling a Demon hunter. Obvious reasons, it's got solo-ability. I see it as a character that you could get through inferno with by yourself. Plus it will compliment my buddy's Barb well when we rush through the game initially. We're trying to get through inferno before anyone else so hopefully we can 2 man it easily.
Check in here and hopefully we can get a bunch of texer' together to play with when it comes out.
The new site is up for everyone to check out also
Updated with battle tags.
Lurkin bunny: immortal#1630
Clean pg: steeze#1669
SOAR: BackwerdsMan #1412
Max Rebo: Brewhaha#1134
Last edited by Lurkin bunny; 05-31-2012 at 02:27 PM.
i will for sure be taking a "sick" day when this game releases , but the biggest thing is i cant seem to find the system requirements? my laptop is roughly 5 years old so the last thing i want is to not meet the minimum req's on release day, does anyone know if they've been posted yet?
i certainly put half of my teenage years into d2 only to get hacked a couple years ago, so i'm somewhat hoping to avoid that with this one
my prized possession while i played, and i'm still on the hunt to find who hacked it and the rest of my account from me
some more d2 item goodness to reminisce while i wait for d3 to release. i cant wait to see how intricate d3's item/gear is.
all of this is also in the possession of whoever hacked my account
Hoping the beta test releases soon.
What classes are people thinkin about? The witch doctor looks like a lot of fun, I think that might be what I go for.
Last edited by SOAR; 09-01-2011 at 01:11 PM.
1st character i build is going to be one that has the best ability to use independently which will likely be the Wizard. Barbarian is a close 2nd but the Wizard is more skill-based so it has potential to be stronger without having to worry too much about needing great gear.
but after i get 1 char made and useable then ill be going to the Witch Doctor, closest thing to the Druid in d2 and i'm all about druids
(sucks no sign of anything that can shapeshift though, scares me to think that only the Monk and Barbarian are going to be the primary melee classes for pvp )
I'm just worried that I might mess up my character, and ending up wasting gameplay hours on it. I clearly remember my first character in D2. It was a necromancer. I finally realized how useless he was by the time I got to about level 25. I just ended up restarting as a barbarian.
Previously in Eddie's garage:
'07 VW GTI DSG
It's going to be pretty much impossible to f up a character this time around. Not being able to freely put stat points in yourself as they are all done for you.
I just hope they put windforce back in the game. Loved that bow to death. I'm also dying to see how runes will effect skills as much as they do. Electric arrows anyone?
You get to choose which skills you want to use at that particular moment. Does that count? It's all done for you now, you just get to choose between a set of 6 skills you want to use at the time. You can switch it out anytime though (although they haven't said when you're restricted from switching them yet). I'm betting you'll be able to switch them in town and not in combat or out in the field of play.
Edit: now instead of plugging points into skills to use you unlock new skills at certain levels. I.e. Let's say you hit lvl 6 on a barb and you get leap attack and you can use it and when you hit 10 you get a new skill let's say ww. So instead of saving 10 skill point to just save and get straight to ww and none of the other skills on that tree.
Last edited by Lurkin bunny; 09-01-2011 at 05:29 PM.
cant see the video at work so i gotta wait till i go home for lunch to check it out, but that sounds like 1 sick sick joke i trust the developers but from what ive read in articles explaining it, it seems like theyre taking away a very big part of what makes diablo known as the game it is in terms of character customization.
After listening to him it sounds really cool. I like the idea of having 6 skills at a time and having to choose your build. In D2 everyone just saved their points and piled them in 1 or 2 skills. Now you have to think about what you want to use, and select 6 of the skills. It will make more more diversity in the long run, I like it!
eh, there were absolute builds in D2 (bowazon, hammerdin, shockadin, etc) and some that were only good for top level pvp. People were never forced to play as these type of characters.
Just because people put a large amount of skill points into 1 or 2 skills doesn't matter because, you have to chose what you wanted to focus on before Hell or Nightmare difficult. Most of us know that in up in those levels monsters get Resistances. If you haven't picked your main/sub skill by those difficulties, you may very well indeed have to start over or get another player to help.
Kind of the same for stats. You have to figure out what you wanted to wear and put points accordingly.
Now, you get none of that. Instead, you get to chose a skill to improve by Rune (improved magic missile as and example). Chose 6 skills and just go at it..
the inability to truly modify your skills to the depth you could in d2 will be kinda . its obvious there will be some pretty serious cookie cutter builds that come about in the new game, but a GOOD game will let someone be successful with out-of-the-box character setups, hopefully d3 will give us that opportunity.
Example - a pure foh or hammerdin from d2 as compared to a mage that could do great damage with both. so im crossing my fingers that hybrids will be viable.
On another note... This is awesome.
A few weeks ago, Diablo 3’s developers let slip that their game might have a difficulty level harder
than “Hell” called Inferno. This week, Blizzard confirmed that this new difficulty level is making it into
the game. And they say it will present an endgame challenge of mythic proportions.
The game will of course still start with normal difficulty, which should present some tests of skill but
for the most part be a skeleton piñata party. Once you beat the game you gain access to Nightmare
difficulty, which contains more difficult monsters that you face down with the skills and gear you
acquired beating the game on normal. When you beat nightmare, you unlock Hell difficulty, which until
now had been the apex of diabolic difficulties.
But upon completing Hell difficulty in Diablo 3, you gain access to the new Inferno difficulty. In order to
even play on the Inferno setting, your character has to have reached the maximum level cap of 60, and
for good reason. Inferno-level monsters are super-charged to make the game a living nightmare… er…
inferno. Even the most powered-up, twinked out, twitchy-fingered dynamos of destruction are going to
be in constant danger playing on this fourth difficulty setting.
Monsters in Inferno will have more hitpoints, deal more damage, be more aggressive, and even use
some skills they don’t use in the previous three difficulties. Every monster in Inferno will have a “level”
of 61, higher than your character’s level. To contrast, in Diablo 2, monsters could only get up to level
87 in Hell, while characters could get as high as 99. This means that even the lowliest zombie in Inferno
could be as deadly as Hell Baal.
But by far the most important aspect of the Inferno difficulty is the fact that all areas of the world are
balanced to be of equal difficulty. Notice that I said all monsters have a level of 61 – that’s exactly 61.
To use Diablo 2 terminology, the monsters in the Inferno Blood Moor would be the same difficulty -
and have the same chance to drop high level item drops – as the ones in Inferno Worldstone Keep. This
uniform balancing is supposed to diminish the need for players to grind out boss runs or dungeon runs
over and over again. Instead, players will be able to keep doing play-throughs of the entire game or of
their favorite areas without worrying that focusing on some other area would be more efficient for item
This aspect of Inferno difficulty doesn’t seem to be getting nearly enough attention from the adoring
Diablo 3 masses. It will fundamentally change the entire end-game scene. It’s easy to visualize the
picture Blizzard is trying to paint: no repetitive boss runs, plenty of randomized quest content, and of
course the new skill system where you are never really “done” with your build. I foresee a lot of quality
time spent in Inferno for Diablo players in the near (please let it be near!) future.
That’s not all though. If you order now, Inferno difficulty also comes with its own exclusive selection
of items! Certain of the best items, including high-level runestones, will only be capable of dropping
in Inferno. There are also items with unique art that don’t drop anywhere else, so if you’re seen using
them, everyone knows you earned it duking it out in the Inferno (um, or else bought it with real money).
Of Blizzard’s recent announcements, this one seems to be the one that should stir up the least
controversy: Inferno is simply awesome. It provides a stiff endgame challenge, hours of additional
gameplay beyond the three traditional difficulties, and a great way of making the most profitable
endgame activities line up with the most enjoyable ones. Enjoyable, that is, if you happen to like getting
pounded on by a lone fallen shaman.
i see near the end it says "If you order now...." there's pre-order available? may have to search around for this, because im still on the hunt to get the minimum system requirements for this game to make sure my current computer is able to handle it...
I'm sure the level cap will be raised with expansions or whatever else. I was more talking about not having to do the same runs over and over again for maximum efficiency.
note to self: Nothing makes Diablo fans happy
Last edited by SOAR; 09-02-2011 at 05:47 PM.
We just don't like extreme changes.
I kind of liked doing the same runs over and over. It's like playing the lottery and winning after losing 50 times.
It also makes going past act 1 (or whatever the hell they're going to call it) a moot point because you could just sit there and kill the early monsters for the same gear.
Last edited by horribleR; 09-02-2011 at 06:09 PM.
im a bit about how the drop system is going to work, have others heard about this? now drops are individualized for every player? so lets say a sword drops for me and an axe drops for someone else, i have no clue that an axe dropped for the other player in my party. seems theyre making this game too "nice" and "friendly" which is kinda lame. this type of game needs features here and there that gives players that sense of gambling/taking chances. for example, creating a free-for-all for drops during hell baal runs was 1 of the things i really enjoyed.
They are making it so it will say what people got. So lets say I'm on my demon hunter and my barb buddy gets a bow, it will tell me that he picked up such and such bow and you can trade for it. It's actually better because instead of everyone fighting over single drops now everyone gets something and if they can't use it and you need it you can simply trade for it.
and on that note, announced that max # of players in game is going to be 4. hmmm