Read up on the project over at NoGripRacing. I have nothing to do with this, but have been following it, saw nothing was on here and figured others might be interested.
Originally Posted by SMS info
What is C.A.R.S.?
C.A.R.S. = Community Assisted Race Sim. The game will be funded by and developed in close cooperation with the (sim) racing / gaming community. People can invest an amount of money up-front, entitling them to receiving profit and taking part in testing of weekly game builds. Depending on the magnitude of his/her investment, an investor has a bigger or smaller voice in what content will get into the game. The game starts as a base game with a few cars and tracks, and will be expanded from there depending on what the community decides.
The game will be free-to-play, with paid extra content (microtransactions).
How can I invest?
Everything will be explained soon on the website www.wmdportal.com
What platform will it be developed on?
The game will be developed on PC, DX11, and back-ported to DX9 and consoles.
Will it be a hardcore sim or arcade?
In the end that will be decided by the community/investors, but the initial aim will be a full/hardcore sim with aids and adjustments to cater for the casual player as well.
Will the game have surround sound?
The game will use a 3D Sound system is using fmod so 5.1 and 7.1 are supported.
What will the graphics engine look like?
The graphics are DX11 including FXAA, depth of field, screen space ambient occlusion, motion-blur and shadows will be improved in DX11 initially, with appropriate back-ports to DX9 and consoles. The engine will use deferred rendering like in Shift 2.
Are those screenshots really in-game graphics?
Yes they are, they show the actual game rendering engine at work with the car in the pit/garage.
What cars will be in the game?
The game will provide a base car from each of the main types (single seater, endurance, historic etc, asphalt racing only) so the investors can feedback on input, handling FFB etc. After that, additional content will be decided on by the investors.
As for the car brands that will be featured, this will also be depending on licensing (=money).
What tracks will be in the game?
Will there be a demo?
The base game will be free-to-play, so no demo is required. Additional content (cars, tracks) will be paid content.
What will be in the first build, what graphics/wheels/sound systems/etc. will it support?
It's a surprise. And it's a first build, so things will be missing or not working properly. That's where the community/investor testing and input comes in.