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Thread: Planetside 2

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    07-29-2012 12:39 PM #1
    Couldn't find anything for this - supposed to be a new MMOFPS game coming out that ties in with EVE Online. My question is this - they are claiming that it is supposed to be able to handle 2000 people online at the same time (at least from what I've read). I haven't played or seen a game that even comes close to that and am wondering how they plan on pulling that off???

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    07-30-2012 06:42 PM #2
    Quote Originally Posted by MeineFolks'wagen View Post
    Couldn't find anything for this - supposed to be a new MMOFPS game coming out that ties in with EVE Online. My question is this - they are claiming that it is supposed to be able to handle 2000 people online at the same time (at least from what I've read). I haven't played or seen a game that even comes close to that and am wondering how they plan on pulling that off???
    That's not at all out of the ordinary for MMOs. I never played the original, but from what I recall reading about it, it has "zones" like an MMO, so while there may be hundreds of people online at any given time, they won't all be in your immediate vicinity.
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    07-30-2012 07:55 PM #3
    Quote Originally Posted by PassSedanGLX View Post
    That's not at all out of the ordinary for MMOs. I never played the original, but from what I recall reading about it, it has "zones" like an MMO, so while there may be hundreds of people online at any given time, they won't all be in your immediate vicinity.
    Ah OK, that makes sense. I was thinking some massive FPS free for all with that many people going at it at the same time. I didn't think servers had gotten that good yet I also don't play MMO games, so I didn't really have a frame for reference.

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    07-31-2012 02:50 PM #4
    A guy in the Reddit World of Tanks clan is in the alpha test, I was just asking him about it yesterday. He said he's pretty sure it's going to be REALLY good once they get all the bugs worked out, and get everything implemented. He was a hardcore Planetside 1 player, so that's promising.

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    07-31-2012 03:46 PM #5
    Quote Originally Posted by SOAR View Post
    A guy in the Reddit World of Tanks clan is in the alpha test, I was just asking him about it yesterday. He said he's pretty sure it's going to be REALLY good once they get all the bugs worked out, and get everything implemented. He was a hardcore Planetside 1 player, so that's promising.
    My friend plays EVE and was the one that first turned me on to this. I may be building a gaming PC in the near future, so this is something I may look into. The premise sounds promising, but I don't base opinions on games based off of the their CGI movies

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    08-02-2012 12:14 AM #6
    Quote Originally Posted by MeineFolks'wagen View Post
    Ah OK, that makes sense. I was thinking some massive FPS free for all with that many people going at it at the same time. I didn't think servers had gotten that good yet I also don't play MMO games, so I didn't really have a frame for reference.
    It'll be interesting to see how well it works. I mean, some later Tribes servers were able to support 128 players in a single team v. team matchup, and the network code that game was based on is well over a decade old at this point. It's not too big of a stretch to think that by now they could feasibly have hundreds of players in a single engagement simultaneously.

    I think the biggest limitation we see in modern games is that they're designed with consoles in mind and PC porting as an afterthought. The scope and scale of multiplayer console gaming has long been more intimate than it has for PC gaming.
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    08-02-2012 01:29 PM #7
    That's what I was wondering - I'm primarily a console player and your'e usually lucky to have 8 - 16 (+/-) players going at the same time on an FPS. I would've thought by now they could get more people going at the same time. It would be kind of cool (in a chaotic way) to have two teams of a thousand going at it at once with air support, tanks, etc. More like a realistic battle. I'm sure you'd be getting killed every 15 seconds though, that would probably be the biggest downside to that. Spawn, bam you're dead. Spawn, bam you're dead

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    08-02-2012 04:27 PM #8
    That's how Tribes felt in the early days. 32v32 and 64v64 matches were a blast, but you had to have the right maps for it.
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    08-02-2012 04:45 PM #9
    I played in the closed beta for about 30 minutes. They only had a EU and PST server so the latency was crappy.
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    08-02-2012 04:57 PM #10
    Quote Originally Posted by MeineFolks'wagen View Post
    That's what I was wondering - I'm primarily a console player and your'e usually lucky to have 8 - 16 (+/-) players going at the same time on an FPS. I would've thought by now they could get more people going at the same time. It would be kind of cool (in a chaotic way) to have two teams of a thousand going at it at once with air support, tanks, etc. More like a realistic battle. I'm sure you'd be getting killed every 15 seconds though, that would probably be the biggest downside to that. Spawn, bam you're dead. Spawn, bam you're dead
    I'm guessing you never played MAG? 256 players in a game. Which is pretty impressive for a console... and it was made by a subsidiary of SOE(Zipper Interactive). So if anyone can pull off 2000 players on a map, it'd be SOE.

    It won't be so bad. I'm guessing you also never played Planetside(1)? You only get killed fast if you rush up too far. Battles usually happen at bases, and you're pretty safe in bases(force fields, auto turrets, etc.). For attacks there were these things called "AMS"(Advanced Mobile Station), that were basically a forward command where people can spawn, and it's protected with a giant cloak. So the enemy can't see it or anything in the cloaking area unless they get really close to it.

    It's not like CoD where everyone is running around like chickens with their heads cut off. There are "fronts" to the battles. They're long, and progress is generally very slow(by modern FPS standards).

    edit: NM, I just read that PS2 doesn't have AMS. Rather, some kind(s) of vehicle(s) that will be able to spawn players on the battlefield instead of the base. The Galaxy Gunship has been confirmed as one vehicle that can do this when landed/deployed.
    Last edited by SOAR; 08-02-2012 at 05:09 PM.

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    08-03-2012 07:58 AM #11
    Quote Originally Posted by SOAR View Post
    I'm guessing you never played MAG? 256 players in a game. Which is pretty impressive for a console... and it was made by a subsidiary of SOE(Zipper Interactive). So if anyone can pull off 2000 players on a map, it'd be SOE.

    It won't be so bad. I'm guessing you also never played Planetside(1)? You only get killed fast if you rush up too far. Battles usually happen at bases, and you're pretty safe in bases(force fields, auto turrets, etc.). For attacks there were these things called "AMS"(Advanced Mobile Station), that were basically a forward command where people can spawn, and it's protected with a giant cloak. So the enemy can't see it or anything in the cloaking area unless they get really close to it.

    It's not like CoD where everyone is running around like chickens with their heads cut off. There are "fronts" to the battles. They're long, and progress is generally very slow(by modern FPS standards).

    edit: NM, I just read that PS2 doesn't have AMS. Rather, some kind(s) of vehicle(s) that will be able to spawn players on the battlefield instead of the base. The Galaxy Gunship has been confirmed as one vehicle that can do this when landed/deployed.
    Nah, never played either one of those. I had heard about MAG, but I thought I had heard that it was plagued by some problems as well (could be wrong though - never looked too much into it). Sounds interesting either way though.

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    08-03-2012 11:58 AM #12
    I only played it for a few weeks, but I didn't really notice any glaring issues. It wasn't that great of a game, but it worked. I only played it because my friend was on the dev team, and it was the first major title he'd worked on.

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    11-16-2012 05:56 PM #13
    Just thought I'd bump this because it's coming close to release.

    I like what they've got going on in the basics and was a big player of the original, so I bought into that release pack thing.

    I'm planning on starting out NC or VS depending on how some groups I play with sort out. Anyone else planning on playing?
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    12-11-2012 08:33 PM #14
    Sorry for bumping an old thread

    The concept of the game is awesome! The only problem is that the game lags really bad for me, maybe it's because my computer doesn't even meet the minimum requirements... But other people have also been complaining of server lag, due to random game updates.

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    01-17-2013 10:36 AM #15
    anyone been playing this game recently? i stumbled across ign's video review of it and it looks great. i was an avid SOE: Infantry player back in the day before it developed into an fps style that was the first Planetside but i dont think that went over too well. Apparently Planetside 2 has gotten great reviews though, just looking for someone with first-hand experience to give their thoughts.

    i plan to try it out anyway since it's free, looks fun
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    01-17-2013 11:57 AM #16
    I've been playing it sparingly. Not because it isn't that great, but just because I've been focusing on other games.

    I will say that it isn't that much fun to play alone. When I play, I play in squads with some guys from the Reddit World of Tanks clan. It looks great, and plays really well assuming your PC can hang.

    Also, unless you are willing to throw down some money, the grinds for gear are ridiculously long. But that hasn't really bothered me much.

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    01-17-2013 02:20 PM #17
    Quote Originally Posted by SOAR View Post
    Also, unless you are willing to throw down some money, the grinds for gear are ridiculously long. But that hasn't really bothered me much.
    i was wondering how significant of an advantage there was between those who buy gear and those who don't. the review i watched on ign made it sound like the basic gear was plenty useful, but if i don't stand much of a chance right out the bat due to gear differences that may turn me off a bit.

    i hope to try it tonight so we'll see. i got a new pc this past august so i'm staying optimistic that it'll run fine.
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    01-17-2013 02:53 PM #18
    The reason stock gear works just fine is because this isn't CoD where you are mostly confronting an enemy one on one.

    If you stay on the front lines, it's havoc. Within that havoc there is a lot of opportunity to flank, and gain superior position on enemies while they are busy fighting other people in your faction. If you play smart, and know how to take advantage of situations. You will do fine.

    As I said earlier, finding a squad of people to play with is far more important than good gear. There isn't one gun in this game that's going to save you from a coordinated squad of 10-12 guys.

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    01-17-2013 03:07 PM #19
    it sounds like this game is much more team orientated and it doesnt matter how good you might be, if the rest of your team sucks you're not going to win. what i like to hear, thanks for the insight
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    01-23-2013 10:09 AM #20
    I've been playing a bunch. VS on Waterson BR 46. I'm in Xen of Onslaught we've a bit over half a platoon on most nights and up to two on the friday night events.
    Being in a good group is all the difference.

    Spending some bucks really helps make you more effective but any one gun isn't necessarily better than all others.
    It's pretty much about having the gun you can use well in the situation. Rapid fire with laser for close range, high damage with some recoil compensation attachments at long range. Things you like the feel of.
    The juicy stuff on infantry are nearly all experience-points only purchases. Tank mines, prox mines, armor, healing, jump jets, a variety of nades.
    The only things you can buy with money are the guns themselves too. The gun attachments are all experience points.

    Vehicle guns, on the other hand, are the most important parts: Rocektpods or A2A missiles on the fighters, the secondary gun on the tank.

    Noteworthy is that all of the non-consmetic items can be bought using experience points...but the grind is pretty steep.

    (Not to plug too much but XoO often has an open recruit squad if you want to play with us or message "Robstr")
    Last edited by Robstr; 01-23-2013 at 10:13 AM.
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